U3L2 Plotting Shapes

  • Due No due date
  • Points 100
  • Questions 5
  • Time Limit None

Instructions

1. Reinforce and apply block-based programming concepts. DOK3
a. Review and strengthen understanding of basic and intermediate block-based programming concepts.
b. Apply these concepts to develop increasingly complex algorithms and interactive
applications.
2. Review, revisit, and remediate key programming concepts. DOK2
a. Conduct thorough reviews of previously covered material to identify and address any gaps in understanding.
b. Revisit challenging concepts and provide targeted remediation to ensure mastery.
3. Prepare for transition to text-based programming. DOK2
a. Introduce foundational concepts essential for success in text-based programming.
b. Create a seamless transition by demonstrating how block-based concepts translate to text-based coding environments.

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Instructions

1. Go to code.org. Go to U3L2. 

2. You will complete the activity on the code.org lesson bubble and on this self-grading assignment page. Draw each problem on your code.org coordinate plane to verify which picture is the correct one. Pay attention to the order of the layers to make sure that you are selecting the correct drawing in comparison to the directions. You can not back track on this assignment so if you are working ahead without permission you are stuck with incorrect work. A section of this will need to be hand graded so the grade at the end is not the final grade until the teacher grades the assignment.

 

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